Gamasutra - 12 Ways To Improve Turn-Based RPG's
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April 17th, 2013, 01:44
Turn based games are a hard one. Fire Emblem, as mentioned in the article is an amazing tactical combat rpg, but that pretty much is most of the game. That in no way is bad thing, but complex combat encounters that last 30 minutes may be detrimental to other aspects of rpgs, such as promoting exploration, etc.
Perhaps a better perspective, is to look at Wizardry 8 combat. There has been no shortage of debate over the length of combat there, though I think everyone pretty much agrees that the complexity is a good thing.
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