Gamasutra - 12 Ways To Improve Turn-Based RPG's
View Single Post
April 17th, 2013, 02:16
I didn't quite agree with point 3. I like a bit more randomness so that, with skilled play, I'll win maybe 75% of the time. Extremely skilled play might get to 95%.
I agreed with pretty much everything else, though. Particularly the bit about having something more to aim for rather than just winning in a battle. I think one of the biggest reasons I loved playing Last Remnant so much is because even in the easy battles I was thinking about who is learning what skills.
I smell a… wumpus!?
Join Date: Aug 2008
Location: Kansas City
View Public Profile
Send a private message to Zloth
Find More Posts by Zloth