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April 17th, 2013, 03:34
I'm not real sure whether they are trying to discover new classes or talk about evolution-style programming. Both are pretty cool subjects, though, so I guess it doesn't matter.

We've been hearing about evolution-style systems for quite a few years now but I don't think I've ever really seen it in a game. Maybe because it's so hard to predict what will happen? Balancing a game like that sounds really rough.
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