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April 17th, 2013, 09:10
Originally Posted by TheMadGamer View Post
I believe him when he says that there is an attitude in the industry that single player games are dead.
There is single player gaming and single player gaming.

SP gameplay is far from being gone as most MMOs carry a SP gameplay as their backbone.

Some examples related to TES series.

Example 1: One player mode.
The player enters a room, searches a coffer, finds a weapon better than his current. He is over carrying capacity. So he takes the new weapon, droppes the old on the ground and moves away.

Example 2: Two players mode.
The players enter a room, one searches a coffer, finds a weapon better than his current. He is over carrying capacity. So he takes the new weapon, droppes the old on the ground. The second examines the weapon dropped on the floor, sees it is better than his current, takes and equips it. They move away.

Example 3: Two players mode.
One player enters a room, searches a coffer, finds a weapon better than his current. He is over carrying capacity. So he takes the new weapon, droppes the old on the ground and moves away.
The second player enters the room, sees the weapon dropped on the floor, examines it and it is better than his current, takes and equips it. He moves away.

Usually, example 2 is enough for the industry and players to cast the cooperative word.
When all examples show that the gameplay is SP gameplay. There is no game mechanic inducing cooperation, only some by products of a single player gameplay.

Example 4: Two players mode.
The players enter a room, one searches a coffer, finds a weapon better than his current. He is over carrying capacity. So he takes the new weapon, droppes the old on the ground. The second backstabs him, searches his corpse for the better weapon and equips it. He moves away.

If online games brought in cooperative gaming, I would probably play them. At the moment, they are built around a SP gameplay backbone. So SP gameplay is here to stay.

The difference lies in what to do with the resources: you can allocate them to developp a top SP gameplay or allocate them to peddle an average SP gameplay sprinkled with social features provided by a team of consumption habits sociologists, psychologists etc
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