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April 17th, 2013, 14:08
Just ignore it Alrik. It's impossible to steal the code that runs on a server. It's very possible however to steal, analyze and change the client code without "cyber attacks", hell ppl are doing that to cheat for years already. Take Maple Story for example, the server allows anything your client asks so you mess the data files on your PC where client is and you become a godlike character because server code has no restrictions and grants your "hero" anything client claims you should have.

The bigger problem, not addressed in that article is, if we're playing an always online DRM game, what happens if someone launches a ddos attack on game's autorization/authentication servers? The service goes down, for hours, even days and the game is unplayable. While so called f2p devs can use an excuse "so what, it's a free game", how would you explain to paying customers that they can't enjoy their singleplayer game because your DRM server can't respond to everyone because of too many fake requests?

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