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April 18th, 2013, 16:17
it's easy to agree with him on this:

In video games the choices have to be crafted so that both options are viable and reasonable, but distinct, and this is a very difficult thing to do.
and also easy to disagree with him on this:

All in all it may benefit many games to leave out the moral choice system altogether and focus on the gameplay and core events of the story.
The obvious thing is to avoid #1 to some degree; which is bound to piss off people who want their game to be gamey at all times, where taking the left path is exactly as viable as taking the right path.

"In Grimwhoah, you can ride on turtles."
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