Puresophistry - Why a “Moral Choice” in Gaming Is Awful
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April 18th, 2013, 16:59
There can be a middle ground between KoTOR's black-and-white choices and other games where there is only a linear path. The Witcher did pretty well with a more nuanced approach. The problem is, the more shades of gray you have the more difficult to program all the possible repercussions down the line. I can see where it could get murky quite quickly.
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