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April 18th, 2013, 17:03
The thing we all realize is that branching is $$$ - no reason to assume that in a seriously branched games you could have towns or even worlds certain players would never see. And depending on how the dominant path runs, that could mean as much as several % of resources were spent developing something the vast majority of gamers never see - which is a real issue for project management (i.e. not just for the 'bean counters')

— Mike
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