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April 18th, 2013, 20:50
I prefer games that simply implement realistic and plausible choices. That means they should never WANT to preach morality - as indeed morality is a subjective concept that will ALWAYS differ from person to person.

They should create a scenario that would carry out based on your choices in as plausible a fashion as possible.

Don't ever worry about giving players an advantage by doing something - good or bad. Just as long as it's plausible and doesn't entirely break the game.

In fact, I'd argue that if the player got a BIG advantage out of doing something really unpleasant - it would have the potential to be much more disturbing than a smaller advantage.

The player would then have to come to terms with being so pleased after such an act.
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DArtagnan

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Waste of potential

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Join Date: Oct 2006
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