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April 18th, 2013, 22:51
Granted, most (moral) choices in games that I have encountered were badly done. I remember throwing literally my copy of DA:O into a corner after facing the choice of drinking that poison to become a warder, or …well… drinking that poison to become a warder. Never looked back.
If developers decided to simply withhold choices if they felt they could not do them well enough, there will never be better choices in games, as failure is required for progress.
I like my choices murky, final and prone to come back and bite you in the ass further down the road. Of course I'll hate them, too, but if done well, I'll hate my choices but not the game.
Nothing alienates me more in a story, immersion-based game than gamey-ness. I don't want any transparency regarding the consequences beyond what is available to me within the game's narrative in order to "optimize" my choice. I have chess for that, dammit!
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