Puresophistry - Why a “Moral Choice” in Gaming Is Awful
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April 19th, 2013, 02:37
I think stark moral choice are great if they're appropriate to the game. They fit better in the Star Wars universe with its bisected world. It could be treated with better motivation for the Dark side than just 'fun to be evil', but it's still a binary question of "do you want to go this way or go that way?". Ultima IV is also the right place to do it. The game is essentially a morality play and I like and appreciate its mechanical charm just as I might appreciate the straightforwardness of enlightenment thinking with its clockwork precision, symmetrical gardens, well-timed baroque music, classic physical mechanics, and, well, focus on virtue.
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