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April 19th, 2013, 16:29
but the basic story is almost always the same. Why?
Never understod this as well.

The only exception from this rule is "SIM's Mediavel", which I truly consider to be an RPG of some sorts.

Sure, its story is nearly non-existent - but so it is with many modern so-called "Action-RPGs" as well.

Too often, an RPG of now is developed with combat in mind being "the main thing".

The result is that any story is merely tacked on - and it often feels as such as well.

Are developers really so … "unintelligent" … that they can't think of any other way ?

And the opposite is true as well . Is the sheer mass of buyers so … "unintelligent" so that they can't think of any other way ?

Originally Posted by CrazyIrish View Post
If it isnt violence, its gotta be sex. Maybe we'll see a new generation of Leisure Suit Larry RPGs.
With this remark you just show yourself as being conservative - too conservative to take any other approach than combat seriously.

It's time that the RPG genre makes an evolution - in this respact [combat] onto another tier, imho.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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