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April 19th, 2013, 18:19
Originally Posted by tuukka View Post
A threat of death is a great motivator. It's dramatic. It stings emotions and makes things more exiting.

That's why death is always around the corner in RPG's. Even in stealth games, where you don't need to kill anyone, the danger of death is strongly present.

And of course battle scenes have both tactical thinking and adrenalin rushes, both of which are fun.

We play games for fun.
And sometimes we wish to play games to enlighten us and deepen our understanding of the world. Both are fine.
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