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April 22nd, 2013, 18:06
To follow up on that, yes, modern MMOs are very much like Diablo - only stretched out over several months instead of several days. There are more players and they've added distractions through a bunch of more or less related features (like crafting) - but at heart, almost all modern themepark MMOs are Diablo stretched thin in various disguises.
Quest and kill things - Level up and progress your character - Find loot - Stop playing once you realise there's no end to it and no point, really.
It happens to all MMO players eventually.
Then they find the next MMO and forget why they stopped in the first place
Waste of potential
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