Within the first five minutes of my play session with the alpha version of Divinity: Original Sin, I killed Larian Studios' Swen Vincke. "So I see you are readying a fireball spell," he said, and I shot him. I'm counting that as the first of ten reasons why the Kickstarter prequel to the Divine Divinity role-playing game series deserves my cash — being able to set fire to the founder and CEO of the studio making the game. Everyone mark that down.
It's not about the action, as pleasing as it was, as much as it is the freedom to perform that action. This is a cooperative multiplayer role-playing game where the 'cooperative' bits aren't mandatory. Like the pen-and-paper RPGs that spawned the genre, I don't have to either love or hate my party — should they need a reminder of my power, I'm free to give it.
Divinity: Original Sin, which Larian is calling its "dream RPG," does not need my money. Today is the last day of the PC game's $400,000 Kickstarter campaign, successfully funded back on April 9. The project's met all stretch goals but one, and at this rate it might even hit the million dollar mark before it ends. It's going to happen.
The question here is whether or not I should attempt to scrounge up enough change to jump on the bandwagon before the time is up. I've come up with ten compelling reasons, beginning with…