Thread: PS4 High Tech
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April 26th, 2013, 06:49
Originally Posted by Zloth View Post
An on Gamasutra goes into really high tech detail on the PS4. Bus speeds and what memory is on what chip and so on.

I couldn't follow most of it but it does sound like the 8GB is all shared between main memory and graphics memory. That should let them do well when the higher resolution TVs come out. I wonder what ratio of memory games will likely be using in the first years of the console?
The direct pipe from system RAM to GPU is a pretty neat way of taking advantage of the RAM being unified and a significant difference from how things are handled in PC architecture as far as I'm aware.

Also the other thing that's pretty interesting is that many of the things they've done to remove or reduce bottlenecking seem to be things that can be taken advantage of by simply changing compiler settings. That means that there should not be as much need to focus development specifically on additional optimizing for the PS4 vs a standard PC.
Last edited by jhwisner; April 26th, 2013 at 06:59.
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