Lucky Day's Wizard War! for Android development thread
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April 30th, 2013, 23:46
First spell is working great. I had an issue where it was double hitting the mana and I tracked it down to an experiment I did in the static spell method in the class (separate from the activity calling it) decrementing it there as well.
I really didn't think this would work and I don't like this functionality at all. Values shouldn't pass back unless you tell them explicitly! Ah well, now I know and this will prove useful from having to repeat a lot of code.
Next is locks then save games and level ups and the in game map and then on to level 2!
Developer of The Wizard's Grave Android game. Discussion Thread:
Last edited by Lucky Day; May 1st, 2013 at
Join Date: Oct 2006
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