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May 1st, 2013, 14:56
Look, you may have fun with grinding, I despise it. In some games I actually do find it made good:
1. Mechanics to stop respawning (examples are Drakensang, FarCry3 and The Witcher 2)
2. Specific areas where you have to escape or run through ignoring them instead of grinding (example is Undying and The Witcher 1)

But in KoA, and if that matters in boring Oblivion, there is no mechanics to stop respawns nor you can shutdown some area where mobs appear endlessly after running through them as they constantly appear practically everywhere.

My problem is that I believe endless respawns exist in games where devs had no ideas about addind different and interesting content so to keep you occupied, they just force you to fight 8374568347562352345264372645327 mobs. And IMO, that's a rubbish design. And because of so many games with such crap, I'm still adoring playing classic adventures where you can't find respawns.

Toka Koka
Last edited by joxer; May 1st, 2013 at 15:11.
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