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May 3rd, 2013, 16:28
Other Unity games have a save anywhere ability see ravensword for the ipad. I would think you would have to be able to design a save system, but it would have be designed as an adaption to the engine itself perhaps. There are many other projects using unity so we will see how they deal with it.

I haven't heard Shroud of the avatar team or Wastelands 2 team mention limited save points
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