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May 3rd, 2013, 17:39
Originally Posted by BillSeurer View Post
That is kind of what Temple of Elemental Evil is like. The implementation of the mechanics of the game were great but the story was terrible.
Yet questwise it was much better than most people make it out to be. Multiple paths to solve most quests, choices with sometimes delayed consequences, not to mention that in the temple you could align yourself with one of four conflicting factions (or not, depending on what you chose).

So it may have been terrible storywise (though you certainly couldn't expect a story on par with PST from a RPG based on an ancient PNP module), but it's much better if you look at quests. That's exactly my main problem with this review - it mentions an allegedly terrible story, while at the same time completely neglecting core aspect of a RPG: quests.
Last edited by cacaro; May 3rd, 2013 at 17:49.
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