IGN - The Evolution of RPG Archetypes
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May 5th, 2013, 07:01
It's silly to pigeonhole gameplay like that; you'd be better off classifying classes geared towards various psychological dispositions.
Also, not all [insert class here] are created equal; I wish I could once again have the experience of a Storm Controller "wizard" of City of Heroes but that is not to be. So, to sum it up, stupid articles like this only serve to limit the scope of what's possible in an archetype by falling back on tropes of the genre.
Join Date: Nov 2008
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