IGN - The Evolution of RPG Archetypes
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May 5th, 2013, 16:43
The future is RPGs. That is what you get when you try to corner a genre by attributing game mechanics that so many game genres can make use of.
This article makes a big confusion between classes (an economic dimension of a role) and the role itself.
Thief, warrior, monk etc are no role by themselves. They are mere classes. Cant blame ADD for that, that game system made that point ultra clear.
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