Ars Technica - The lesson learned from 369 hours of Mass Effect
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May 7th, 2013, 12:09
If ME2 and ME3 had been proper evolutions of ME - then it would be one of the best game trilogies out there - if not THE best.
As it is, I see it more like wasted potential than anything else.
However, given that it's pretty much the only science fiction trilogy - it's still an achievement worthy of note.
I just can't get past how wonderful I feel when playing Mass Effect (even now) - and how disappointed I always feel when moving to ME2 through ME3.
For instance - the combination of atmosphere and music when I move through C-Sec on the Citadel is one of the most powerful experiences I can have (in a game), even today. It's science fiction done almost to perfection. The lore is quite strong for a computer game - and everything fits together with such a sense of wonder and inspiration.
Waste of potential
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