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May 11th, 2013, 12:37
Originally Posted by Roq View Post
But, this isn't story in the narrow sense of scads of boring text, rather all the things that go to make you suspend your disbelief and feel you are journeying in a real world. In that respect, the artwork tone, location design, NPC design etc are all part of the story and need to be consistently planned up front.
In gaming, suspension of disbelief comes from the game mechanics. Not from liminar features like a story.

Now players who are interested in the story first and only secondly in the game will try to find their suspension in the story.

But again, video games are a poor medium to deliver scripted stories so, when interested in stories, relying on video games to get good stories is what it is.
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