Gamasutra - Should Games Have Stories?
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May 13th, 2013, 13:59
Not remembering a story doesn't mean it wasn't a strong drive in the game.
Gameplay is very easy to remember - and most systems in RPGs are closely related. Story is full of dialogue and lore, and very few people can remember story in detail for all the games they've played.
Story is essential to almost any RPG - if you ask me. Even Diablo needed a story to push you forward. You might not remember it now, but when you played Diablo - you probably had some idea of what quest you were on and who gave it to you.
That said, games should only have stories if they serve a purpose. I consider that obvious - and the question in itself is stupid and redundant.
Waste of potential
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