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May 16th, 2013, 16:00
The current trend of morality effecting a character’s look and dialogue options is outdated, and it’s simply time to move on.
Ugh.
Perhaps the writer should lay off the euphoria trip for a moment, take a breath and consider where the basis and reasons for this assumption (which I think is erroneous) comes from?

Also, go play Fallout 1 and 2 and then come back and tell me what a "good" morality system is. The localised karma system (which reappeared in a reshaped form in New Vegas) is far more interesting, nuanced and flexible than what was presented in Fallout 3.

This person simply needs to play more games and question more closely, the notion of progression within the subject of morality systems in games. Some suggestions and alternative ideas for the expansion of the concept would also have enhanced the article considerably.

Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
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Join Date: Jul 2009
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