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May 20th, 2013, 20:30
There are always borderline cases like Xcom, Nemesis: A Wizardry Adventure, System Shock 2.

But all games that fulfill

1) can control 1 or more characters
2) gets experience by questing (exploring and combat)
3) by getting more experience you can level up your characters (skills, talents,…)
4) you can interact with the world, NPCs, factions
5) you can equip your characters with items you find, loot, shop for
6) a story is told - your actions and choices have consequences

are crpgs.

mathematical:

1) … 6) => crpg

the reverse direction crpg => 1) … 6) doesn't apply always so we have no equivalence relation 1) … 6) <=> crpg


For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
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