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May 21st, 2013, 13:23
If the "action" skill of the player required is what makes it an action RPG - then we need to call games like Dragon Age tactical RPGs.

But we don't do that - because tactical combat is not really the defining feature of the game as a whole - it's just part of it. We could also call it a story RPG because story is a huge aspect of it.

To me - an action RPG needs to have action as the dominant factor, or it should be shared with other dominant factors. That's why Diablo qualifies for me.

Obviously, that's just my opinion.
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