Fallen Enchantress: Legendary Heroes is a solid 4x game with a huge range of customisation for replayability. A turn-based 4x strategy game set in a fantasy universe with RPG elements. The game offers a solid foundation to get lost in, however feeling occasionally cliche the universe can feel bland at times. A great improvement over its predecessor.
Simply put, you will be enchanted by the game. The more I played, the more I discovered, and the more it kept me coming back for more. I can’t say that I’ve been this enamored by a fantasy strategy game since Heroes Of Might and Magic III. There is a scenario-based campaign to fill the role of a story campaign. If that’s not to your liking, you can simply customize a map, number of opponents and embark on a new adventure each time you restart. Regardless of faction and setting, the game allows you to customize all of your units, their appearances and their equipment.
Fallen Enchantress: Legendary Heroes is wildly addicting and offers just enough variety to fuel the ‘one more turn’ golem inside you. I went through a phase of not finishing campaigns by just restarting on new maps, with new factions and seeing what the game would throw at me. It’s that depth and variety that kept me from being satiated and shows me that my time in the world of Elemental is far from over.
Legendary Heroes doesn’t leave the greatest first impression. Its graphics make the game look like an HD port of something released last generation. Its story drops out once the game starts, leaving you stranded, without direction as to what you’re expected to do next. There is a scenario to play through, but it does little to add any sort of entertaining narrative.
At first glance the lack of direction appears to be a weakness, but in actuality Legendary Heroes requires you to assist it, to give it the direction it needs. The game thrives on customized scenarios just as much as it wants you to create your own unique army. To get the most out of the game it’s best to play around with the settings to make your own world.
You can choose a sovereign or build your own. Name him, or her. Name their kingdom. Decide what clothes they wear and what sigil is emblazoned on their banner. Give them a backstory. But that’s only the start of it. The experience of Legendary Heroes is highly user defined. It’s a sandbox for you to build your empire, for you to explore, and it’s up to you in regards to the how.