View Single Post

Default 

May 24th, 2013, 10:33
Originally Posted by Misha View Post
I see a need for strong coherent story with logical outcomes. NOT corridor based levels with small 'talky' interruptions, wasting the opportunity of developing interesting characters…. like in OMEGA which was developed by Bioware Montreal.
That's pretty weird, Misha.
CraigCWB is offline

CraigCWB

Sentinel

#11

Join Date: Apr 2010
Posts: 494