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May 24th, 2013, 10:33
Originally Posted by Misha View Post
I see a need for strong coherent story with logical outcomes. NOT corridor based levels with small 'talky' interruptions, wasting the opportunity of developing interesting characters…. like in OMEGA which was developed by Bioware Montreal.
That's pretty weird, Misha.
CraigCWB is offline




Join Date: Apr 2010
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