Project Eternity - Social Round-up #2
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May 24th, 2013, 19:12
I'd like to see them implement an open-ended Pack size, rather than giving it a cap. If they implement party penalties based on the combined mass of the Pack and the strength of the party members (such as penalties to initiative and stealth), then the player has an incentive both to spend build points on character strength and to keep the Pack compact and light.
Join Date: Mar 2012
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