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May 25th, 2013, 03:51
Originally Posted by sakichop View Post
The other, way more important disappointment to me is the monk. To me monks are unarmed combatants that specialize in avoiding damage. Having to let my monk get hit so I can use special abilities just sounds terrible to me. I play a monk in every game I have to option to, so this really puts a damper on this game for me. Soaking up damage so you can go into some kind of rage sounds like a barbarian to me. Pretty much the opposite of what I think a monk is.

They can use any weapon or armor so I can play it the way I want too? Well I want to play my monk as an unarmed stealth specialist that strikes fast and is gone before they can take too much damage. Doesn't sound like I can play my monk that way.
Well a big chunk of the damage to the Monk does get through; you're not invulnerable and you're still better off to avoid getting hit. The special abilities function like a second wind, putting you back in the fight with a retaliatory strike after you've been beat up. That doesn't seem entirely incompatible with the Monk archetype. It just lets you hold up better against armored foes.
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