Lucky Day's Wizard War! for Android development thread
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May 25th, 2013, 18:22
Originally Posted by
Wow looking good for a 1 man project!
thanks! comments like these help keep me going. this is just meant to be a blog to set down my thoughts but it has proven useful. Thanks to that last note I got to remember what the last error message was instead of having to rediscover it the hard way.
Speaking of which I've tracked those down. The original tile bug was caused by not reloading the map when the player loses. It works when the player manually restarts their game but I failed to add the separate map code on death. I keep the player stats and map stats separate because I don't think its necessary to transfer the entire map between activities.
Addition to todo list:
Developer of The Wizard's Grave Android game. Discussion Thread:
Join Date: Oct 2006
Location: The Uncanny Valley
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