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June 2nd, 2013, 17:39
Screens look good. I like the clean neat approach, it looks better than many other Indie games already.

Think you are right to go with a point buy system especially with so many different classes, as that will probably make it easier to balance the classes too.

One suggestion: I think it's better to split the points for combat and non combat skills so that they are allocated separately. Generally people don't want to nerf their combat abilities by putting points into skills that are only relevant in different situations out of combat.

Perhaps you might consider giving different numbers of bonus points for each category of non combat skill and making it so that different classes get different bonuses in each category. For instance a "scout" might be better at locks/detection etc. and get more bonus point in that category. One way of doing this might be to relate bonus points to attributes so that high intelligence would give a character more bonus points for knowledge skills etc.
Roq is offline




Join Date: May 2012
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