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June 19th, 2013, 10:56
Their original target was $400k and they eventually made $1800k so presumably the game would have been very basic indeed if they had just scraped their goal.

Maybe Shadow Returns and following that Wasteland 2 will be the acid tests as to whether it's feasible to make good strategy games on even high Kickstarter budgets with modern tools, especially Unity (both SR & W2 use the Unity engine).

The obvious comparison, outside Kickstarter, is with XCOM Enemy Unknown (great game IMOP). That game had a long development time (half a decade and counting) and a much larger budget, I reckon, (hard to guess, but probably well over $10m). And even then there are quite a few compromises in terms of scale, length and mechanics.
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