Quantcast
RPGWatch Forums - View Single Post - True PC Gaming - Defining Roguelike Games
View Single Post

Default 

June 20th, 2013, 03:58
I hate perma-death. Yeah, it makes you play careful all right - TOO careful. Anything that's a challenge is simply too much of a risk, so you end up fighting oodles of "safe" battles. It is somewhat fun for me to figure out what battles are and aren't safe but not enough to make up for all the easy battles. (Luckily, it's often not hard to find the save game files and back them up yourself.)

On the other side, quite a few games are going the other way where death has no sting at all. Maybe you get pushed back 20 feet and all the enemies that were hurt regenerate. Oh darn. You can just keep flailing away at a ridiculous battle until you get lucky - making it so even a challenging battle isn't actually challenging at all.
--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….
-- Doctor Who in "Face of Evil"
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#2

Join Date: Aug 2008
Location: Kansas City
Posts: 4,038