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June 20th, 2013, 09:25
=Permadeath works for the roguelike genre because it's a defining feature - how far can you get is really what it is about. There is no story to experience, so you are not really missing out if you never get to the end.
I occasionally get hooked on these, but it never lasts long enough to become good enough to finish. I have tried several (including the relatively easy Dungeons of Dredmore) but I haven't beaten a single one yet
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