True PC Gaming - Defining Roguelike Games
View Single Post
June 20th, 2013, 16:06
I'm with Ghan in most of his reply.
Permadeath is just an defining feature for Roguelikes - like the absence of a proper story as well, imho.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
Original Sin 1 & 2 Donor
Join Date: Nov 2006
Location: Old Europe
View Public Profile
Send a private message to Alrik Fassbauer
Visit Alrik Fassbauer's homepage!
Find More Posts by Alrik Fassbauer