True PC Gaming - Defining Roguelike Games
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June 20th, 2013, 17:06
I'm with Ghan in most of his reply.
Permadeath is just an defining feature for Roguelikes - like the absence of a proper story as well, imho.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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