Originally Posted by RPGFool
This business of "tactical combat feel", as compared to "a faster, more action feel" is worrisome. In particular although action and speed of CRPG combat might appropriately be described as feeling or impressionistic characteristics, its difficult to understand how tactical aspects of combat can be viewed in the same light.
In general, I personally felt that DA2 had a more cartoon-like, childish feel as compared to a more realistic, adult oriented DAO. This description of DA3 combat as having a tactical feel suggests the developers might have opted for simple, non-tactical combat that somehow feels tactical, to appeal to a younger audience. For me, the attractiveness of DA2's shiny and fast combat wore off quickly, while the complexity and depth of DAO's combat/character design and choice offerings kept pulling me back into the game.