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Default Might & Magic X - Interview with Julien Pirou

June 24th, 2013, 08:23
The Might & Magic X webpage has an interview with Creative Designer Julien Pirou.

Who are you and what is your role at Ubisoft?

Hello, my name is Julien Pirou, and I'm the creative designer and writer of Might & Magic X Legacy. I joined Ubisoft in late 2009, shortly after the release of Clash of Heroes, to work on Heroes VI as Level Designer. Before that, I was doing maps as a fan (my best-known work for Heroes is probably the "Legends of the Ancients" campaign for Heroes V). Might & Magic X is my dream project since I joined Ubisoft and I'm very happy that it's finally happening.

Which M&M games did you play, which one do you like best, and why?

I played all of them. The first one I played was actually Might & Magic II on the Sega Mega Drive console (Genesis in the US). I was 7 or 8 at the time, and didn't go very far, but it left quite an impression on me: Corak's spirit appearing to you at the beginning, the Pegasus… and being attacked by 52 beggars and 36 giant rats two steps out of the inn in Middlegate.

My favourite Might & Magic games are World of Xeen and Mandate of Heaven. I replay them on a regular basis.

Your message to the fans?

Might & Magic X Legacy is a very special project for the Might & Magic team, both at Limbic Entertainment and Ubisoft. This is our love letter to the early Might & Magic titles, as we felt it was important to pay tribute to the series' beginnings. Right now we are "stretching our muscles", so to speak, but hopefully "MMXL" is only the first step on a long and glorious road.
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