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June 27th, 2013, 11:23
I was always a big fan of the old tile-based style - so I don't have a problem with it. I think it has a distinctive old-school charm, and I can say from personal experience that if you can do decent 2D art - it's much easier to make a reasonably good looking game in that way, than a free movement 3D game.

Given the high level production values of modern 3D games - it's pretty hard to create a game in that way and not have it look very "quaint" if you don't have the manpower or money available.

So, in many ways - I think it sounds like the right choice.

However, if this was a big budget title with very experienced people behind it - I'd have preferred a 3D engine as well.
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