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June 27th, 2013, 11:24
Originally Posted by DArtagnan View Post
I don't agree at all.

He's being very frank and clear about why - and he also mentions that it will be easier to provide tools and an editor for the players.

Since I'm also developing a tile-based game, I know exactly what he means.

I don't see any smoke-blowing - and if they really wanted to blow smoke, they wouldn't admit that it was also much easier.

You're just being too jaded here.
^ This ^

Im actually also building a turn/tile based 3D game and it all makes perfect sense? Besides, Why resurrect an old IP that hugely appeals to an old fanbase who is used to the turn based movement only to change it all up? Better to start a new IP for that. And Grimrock proved that grid based is still a great option. It also drops system requirements so animation and graphic Fidelity can be brought up a notch. It all balances out. I think it's awesome
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