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June 27th, 2013, 14:43
Originally Posted by Irien View Post
The movement to free-roam/realtime resulted in almost arcade-like spamming of the "shoot" key, mowing down waves of palette-swapped goblins, with the odd meteor strike thrown in for mass extinction. Fun, certainly, but hard to escape a sense of sillyness which magazines tended to pick up on in poor reviews.
Perhaps I'm missing something, but I don't see how the style of combat had anything to do with those games using a real-time movement system. They could have simply used a lesser amount of enemies and made them stronger instead.
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