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June 28th, 2013, 02:51
Originally Posted by fadedc View Post
I'm generally quite happy with grid based movement in a turn based game. It helps keep the game from bleeding over from turn based RPG to action RPG. I prefer that things like strafing stick to action RPGs.
If combat is turn-based anyways, then I don't see how free-range movement would make it more of an action-RPG.
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