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June 28th, 2013, 19:20
Originally Posted by GhanBuriGhan View Post
Well, Scouts hit hard, but they are also fairly vulnerable, and will often end the turn in an exposed position if used for mop up, while ranged units can do their work from behind the protection of the melee units. I typically used 3 soldiers, 1 doctor, one scout, one hunter.
That's what I'm currently using, too, but I'm about ready to replace my hunter with another soldier until ranged units are fixed. You know soldiers can shoot too, right? Obviously not as well, but missing shots during mop-up can be done with them provided you remember to switch back to melee weapon prior to ending your turn.
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