Originally Posted by JDR13
I guess what I mean is that there is a lot less choice overall. For instance, you would usually emerge into an open area (typically a sort of smallish town square), and you would see almost immediately that there was, at the most, 2 or 3 different corridor-style paths you could then take.
Then of course there were some houses and stores you could enter along the way that would typically include some trash cans and cash registers for you to pilfer, and perhaps a safe. If you were lucky, there would even be another room upstairs or downstairs which would be similar.
It's not comparable to an open-world game where you can scan the horizon and perhaps see a dozen different things that might interest you and then be able to approach them from any direction you like.
I think we get each other's gists by now though.
Fair enough. Although I don't see a lot of players missing much optional content unless they're trying to rush through the game.