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July 3rd, 2013, 18:24
Well this might have a chilling effect:

http://arstechnica.com/gaming/2013/0…udget-delayed/

1st half of game delayed till 2014, 2nd half till 2015. Hopefully the other large kickstarters have been better at managing their budgets - particularly the ones which ended up much larger than expected. Also even more reason to hope that Obsidian's South Park game sells well as it will give them more breathing room if they run into similar issues.

Backers generally seem understanding so far and delays are pretty common in game development, though it does seem the degree of miscalculation on Tim's part here was pretty significant. It kind of reminds me of several Ted Talks that hit on the idea that people's instincts are ill suited to dealing with numbers much larger than we have fingers and unless they're actually doing the math are probably worse in their estimations than they suspect.
Last edited by jhwisner; July 3rd, 2013 at 18:35.
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