View Single Post

Default 

July 4th, 2013, 00:19
Originally Posted by Drithius View Post
Tesselation (DX11) can make for a pretty noticeable improvement in games, if The Secret World is any indicator.
Hehe, I thought interpolation was an ancient tech!? It adds vertexes to smooth out the surface? Wasn't this covered with bump/normal mapping?
hishadow is offline

hishadow

Level N+1

#7

Join Date: Mar 2008
Location: Southern parts of Norway
Posts: 1,142