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July 4th, 2013, 08:01
I was impressed by Grimrock on a technical level - quite a bit, actually.

But the gameplay was too puzzle-oriented and there was a severe lack of interesting exploration. Now, I love puzzles - but I'm not looking to play Portal in a dungeon environment.

I hope they change the formula for the sequel.

If not, then I wish fans of the first one a good time with the next one

If nothing else, it's bound to even better in a technical sense.
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Waste of potential

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Join Date: Oct 2006
Location: Denmark
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