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July 4th, 2013, 08:44
I don't see the point of such a half-hearted durability system.

It comes across like an awkward compromise between someone who wanted a more punishing durability system and someone else thinking that was just a pain in the ass.

A stricter version of item-degradation might very well be a pain in the ass, but this watered-down version sounds like it's just going to end up as pointless busywork: every so often you have to drop by a blacksmith and click "repair" and it costs 20 silver. What does that really add to the game?
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Join Date: Jan 2012
Location: San Francisco
Posts: 79