Project Eternity - Post-Funding Update #58
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July 4th, 2013, 08:44
I don't see the point of such a half-hearted durability system.
It comes across like an awkward compromise between someone who wanted a more punishing durability system and someone else thinking that was just a pain in the ass.
A stricter version of item-degradation might very well be a pain in the ass, but this watered-down version sounds like it's just going to end up as pointless busywork: every so often you have to drop by a blacksmith and click "repair" and it costs 20 silver. What does that really add to the game?
the stronger, slower one
Join Date: Jan 2012
Location: San Francisco
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